Creating the bump map.
The finished chalice.
Wall with high ecentricy. A bit too bright.
Wall with low ecentricy.
It’s important that we model the objects that Dan C needs to animate with ASAP, and not focus on the less important objects located around the room.
The towers get very skinny at the ends, a tribute to Burton style. I really liked the idea of having a front porch- American Hillbilly style with a little banister marking its boundary. Dan C was really getting into adding bridges and Dan R liked the idea of a courtyard and morbidly placed our graves right at the front of the house! I love the lighting! Dan C was messing around with that. Though as you can see, his version of 'messing around' means creating mini masterpieces! (yay). Still, it was only rough, and we knew that for our final piece alot would probably change.
We decided to have the house on a cliff facing out over the town and scrap the idea of it being built into a cliff as it would be too time consuming and not as dramatic as looking over the villagers.
More rough designs, focusing on objects that could be found within our rooms. Thanks to the prototype, I now knew definitely that I was mainly designing the ballroom with an integrated study. Looked at voodoo dolls, and maybe putting our faces into rock, but I scrapped that idea as I thought it would make us seem that we were full of ourselves. We are, but no-one needs to know that!
‘The Simpsons’ Haloween special inspired me to design the chair. I altered the design to make it into a cat as I love cats, which gave me the idea that maybe we should all design our own chairs and place them by a massive dining table in the ballroom. The idea went down well with Dans. I liked the colour of the chair in the original drawing, but maybe a bit of a darker red for my chair to be more dramatic. I didn’t need to worry about colours or textures yet as we decided we would experiment with them at a later stage.